![]() Upon defeating Moon, the game is restored to the default appearance of an RPG Maker game, and the characters return to their normal selves, implying that its former appearance was the result of the corruption inflicted upon it by Moon. There, they discover Moon, a former artist who sought out the City first in order to be inspired, but realized that it was so perfect that she no longer had any more purpose as an artist, so she decided to corrupt the world to allow her to create again. Once players defeat the King of Crime, they make their way to the City of Forms, which is intensely glitched, and resembles a video game debug room, with the "forms" referring to the game's sprites. Philip notices that certain objects appear as graphical glitches, which the denizens of the world are cognizant of and call "errors", but do not remember what they once were before the "Great Change". It is then explained that Leg Horse's brother has been corrupt as well, and the group is ambushed by "20th Century Boy", the corrupt version of Leg Horse's brother. ![]() It is eventually learned upon visiting Leg Horse's former home that he was once "Prince Horrace", the ruler of the game prior to the "Great Change". The player eventually passes through the Blood Cavern, a cave housing the game's first boss, the Blood Ghoul, and arrives in the City of Thieves, a city home to a vast array of criminals (who, humorously, have a strong weakness to bibles). Philip departs the village, and soon meets up with Leg Horse, a horse made of severed legs who is later revealed to have formerly been Prince Horace, the prince of Space Funeral's world. ![]() ![]() The wizard states that the only hope for survival is to find the City of Forms, a perfect city from which all things in the game's world originates. Space Funeral begins with Philip, a perpetually crying pajama-clad purple boy, seeing a wizard in Scum Vullage who tells him that his world has been "corrupted" and it does not have long left. The game also has quirky status effects, such as "buff" and "sad" along with more typical ones, such as "poisoned." ![]() Certain enemies have absurd weaknesses such as silent films making some of them sentimental. This ability closely resembles "praying" in Earthbound but with a far greater and more prevalent narrative focus. The game plays like a typical 2D turn-based RPG, although a "Mystery" function that can only be used once per battle has effects unique to each enemy variety the function is utilized on. Throughout the game, players repeatedly encounter twisted, and often bloody creatures which take the place of NPCs in the game's world. Players control Philip (and during sections following the game's first major area, Leg Horse) as he departs from his home in Scum Vullage to search for the City of Forms, a city described as the origin of everything within the game's world. ![]()
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